Challenge and Learning

A look at the 5 Cs outlined in Tuned Out. In this episode, I examine the similarities between a good video game and a good classroom. Authentic learning happens when learners are engaged in ‘Hard Fun’, a term first coined by computer pioneer Seymour Papert.

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Question: Thinking about any game you enjoy playing –video game, board game, or sport –what challenging aspects of the game might enhance classroom practice?

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